Sunday, 7 April 2013

Reflective Synopsis


In the 21st century, learners are becoming more and more immersed in the digital revolution that began in the late 1990’s. Traditional teaching methods of pen, paper, board and recorder are next to obsolete. Prensky (2001, p. 1) calls the learners of today, those who are part of the first generation to grow up with technology as integral part of their lives, ‘Digital Natives’. I am a digital native: I speak the language of the digital world; my life is ingrained in it. This, I believe gives me a good place to begin to implement eLearning into my educational experiences. This reflective synopsis maps out the journey of learning I took in this course introducing me to eLearning and its many applications.

Learning Theory and eLearning Framework

Now that we realise that the digital world is essential to 21st century learning, it is essential to structure what eLearning is. The Open and Distance Learning Quality Council of the UK (n.d., as cited in Mason & Rennie, 2006, p. xiv) provide a very clear definition of what eLearning should be: “E-Learning is the effective learning process created by a combining digitally delivered content with (learning) support and services”. The important part here I believe, is that eLearning is not the one heaven sent tool that will make learning design easier, but with appropriate design and implementation of traditional learning theories such as Constructivism, Cognitivism and Behaviourism, eLearning can make learning more effective. (My reflections on these learning models can be found here). This is where the Technology, Pedagogy and Content Framework (TPACK) must be exploited by educators. Upon reflection on the TPACK theory, I concluded that technology and eLearning should not detract from effective pedagogy and essential content, only enhance it.

Siemens (2004) stated, “Learning is a process that occurs within nebulous environments of shifting core elements – not entirely under the control of the individual.” To this end, he added to the traditional learning theories by creating a hybrid learning theory called Connectivism, my blogpost on Connectivism describes the principles and process of the theory and my opinions on it. Connectivism will empower my learners to take control of their development and begin the process of online learning. I put my faith in eLearning making learning more effective, not easier.

Wiki Activity - Intro to Scaffolding

The first activity we took part in was a scaffolded wiki activity discussing mobile phones in the classroom. Having never used a wiki before in an educational setting, I found it a very engaging tool, if not a confusing and poorly designed one to start. I identified the activity as being based in a social constructivist learning theory and this demonstrated how learning theory could be exploited in eLearning. The scaffolding used, De Bono’s thinking hats, helped structure our responses to what was a very open question. Upon reflection in my blog, it made me realise a very important facet of eLearning: structured and scaffolded learning experiences will always be more effective than non-structured experiences. I can see myself creating scaffolding collaborative learning experiences for students in my learning area, perhaps by creating a repository of music for students to discuss and add to in homework activities.

ICT Tools

We then proceeded to look at four groups of tools, namely, online spaces, multimedia, presentations and simulations/applications. For each group of tools, we have been asked to extrapolate our reflections for assessment. These tools form part of effective eLearning pedagogies that are based in sound learning theory.

Group 1 - Blogs

Blogs are one of the online spaces we covered in Group 1. I have found blogs to be very engaging personally, and I have thoroughly enjoyed working on my blog for this assessment. The more I have added to my blog, looked around at others and drawn understanding from them, as well as rereading my own posts to reinforce knowledge demonstrates how effective a blog can be. My blog posting on blogging goes into depth on my findings from exploring blogs and included a scaffolded analysis tool (SWOT Analysis) to structure my reflection.

Blogs have a place in effective pedagogies and structured learning experiences, but as with all digital tools, need to be scaffolded to ensure maximum benefit is gained from them. For example, asking student to post in a blog weekly will not suffice as an effective learning experience. Asking students to post in a blog weekly using a structured reflection tool (De Bono’s Hats, SWOT, PMI, KWL amongst others) to frame their reflection on specific topics will be much more productive and produce more higher order thinking. (This has been the practical part of this assessment). Not only can I use blogs as a repository of information or as a one-stop shop for a specific class, but students can use them to post assessment to, reflect with, engage in wide ranging discussion and take control of their own learning through the theories of Connectivism and Constructivism. I have also found through working with websites and wikis that blogs can become part of these online spaces as well, also providing a space for other digital tools to work in.

Group 2 - Audio Media and Podcasts

The next group of tools we investigated included multimedia, including images, audio and video. For my field of education, music, the audio tools we looked at are the most essential ICT’s I will come across in my teaching experience. While audio is naturally relevant for my field, the idea of multimodal literacies that is, being able to use, comprehend and interpret literacies across many mediums (audio, visual, linguistic, spatial and gestural) is essential for learning in the 21st century: information can be found in several very different forms (Henderson & Exley, 2012, p. 22). Fasso (2013) goes on to suggest, that aural literacy (audio mediums), together with visual literacy, are becoming essential in the 21st Century literacy set. I investigated many uses of audio as an ICT tool, including audio recording, downloading podcasts for educational purposes and creating podcasts. My reflection and investigation results were added to this blog posting.

Audio recording can produce higher order thinking skills (HOTS) in students by making them create their own music recordings. Students could create their own original material by manipulating musical elements in ways that benefit their score demonstrate a higher level of synthesis as well as analysis. They could then upload this all to a blog for class discussion and teacher feedback, integrated several ICT tools at once and implementing social constructivism.

Group 3 - Presentations

The third group of tools we considered were presentations. Building on what we had already discovered about ICT tools such as online spaces and multimedia, the presentation tools we learnt about grew on me as a nice way to connect multimedia and online spaces in a seamless way. In some aspects presentations are spaces to display information (online or not) and in others they became multimedia (especially Prezis). The main aspect of this tool though is that it is a way of interacting with data/information presentation.

From personal reflection on my many experiences with PowerPoint presentations, I’ve seen that poorly designed PowerPoint’s do more to hinder a presentation rather than help it. A streamlined presentation that is not extroverted or full of extraneous media is often the best approach. This design aspect is something I will need to always consider when creating presentations, and indeed for all ICT tools: this relates back to an effective pedagogy through clarity and concision. Prezis are much more of an exciting, flash animation based version of presentation, which can be so much more engaging, not necessarily more interactive than a PowerPoint. I created a Prezi and posted it to a blog posting reflecting on my experience with presentation tools.

Group 4 - Soundation

For our Group 4 tool, we were given freedom to explore our own digital tools. I came across a application called Soundation, an online Digital Audio Workstation (DAW) to record music on, at a very entry level industry standard manner. Once I had explored the app and created my own track, I posted a reflection that explains how I will use the app and how I can implement it in effective pedagogy and content. As a entry level DAW, I recognise that this is a good place for learners to start in the recording industry, before moving onto standard software such as ProTools and Logic. I can honestly say I was surprised at how powerful this amazingly free online app was and how easy it was to use. This makes it an incredibly helpful tool for my learners.

Online Safety, Legal Concerns and Ethical Considerations

As an overarching consideration, the safety of learners online, the legal ramifications of their actions and the ethics they employ should be an underlying focus of all learning designs using ICT’s, particularly online. In learning about online safety, ethics and legalities, I realised that it has become a massive issue today and that teachers are directly responsible for the implementation of safe, ethical and legal learning environments, both online and in the real world through explicit teaching. I discussed this in my blog posting found here and included some resources I have found helpful to guide me in this area.

I have thoroughly enjoyed this Assessment task, discovering new and rediscovering old digital tools and how to implement them in my learning experiences. I believe that I now have the personal tools to adapt and create learning experiences that will integrate the digital world of the 21st century into a rapidly changing classroom, whatever that ‘classroom’ may be.

References

Fasso, W. (2013). Digital Tool 5: Podcasting. Retrieved from CQUniversity e-Courses EDED20491 ICT’s for Learning Design, http://moodle.cqu.edu.au/mod/page/view.php?id=115359

Henderson, R., & Exley, B. (2012). Planning for Literacy. In Henderson, R. (Eds.), Teaching literacies in the middle years: Pedagogies and diversity. (1st ed., pp. 18–56). South Melbourne, Vic: Oxford University Press.

Mason, R., & Rennie, F. (2006). Elearning : The Key Concepts. Routledge.

Prensky, M. (2001). Digital Natives, Digital Immigrants. On the Horizon, 9(5). Retrieved from http://www.marcprensky.com/writing/prensky%20-%20digital%20natives,%20digital%20immigrants%20-%20part1.pdf

Siemens, G. (2004). Connectivism: A learning theory for the digital age. Retrieved from http://www.elearnspace.org/Articles/connectivism.htm

Tuesday, 26 March 2013

Online Safety, Legal Concerns and Ethical Practice for Learners


Students should be educated in safe, ethical and legal practices online, just as they are educated in safe, ethical and legal practices in the playground, or in society. The dangers learners face online are numerous and seem daunting because of the seemingly unknown aspect of the offender. Students need to be explicitly educated three main areas, listed in the table below. The education resources listed on the 3rd column are a series of links to excellent resources relating to each area of concern.

Area

Concerns

Educational Resources

Online Safety
Exposure to inappropriate materials – Pornographic, sexually explicit, offensive, hateful and violent content and illicit materials

Stranger danger – on social media such as Facebook, Twitter, Blogs and Wikis

Harassment and Bullying – a major concern in the last 5 years

Identity theft – hackers can steal unwary student’s information that is left lying around online

Child identity protection – student identity should never be revealed online.



Ethical Practice
Referencing – correct acknowledgement of information and quotes from other people.
Proper sourcing of information – Wikipedia is not an effective source, while Encyclopaedia Brittanica is a safer source of information.
Students need to have the tools to be able to make judgements about sources



Legal Ramifications
Copyright – it is so easy to copy information from various sources around the web and post them without regard for copyright law. Students need to be informed about the right and wrong regarding copyright. 10% rule for educational purposes.

Creative Commons – a place for free sourced materials without a copyright tag, rather a licence that allows them to be used freely.




Sunday, 24 March 2013

Group 4 Tool - Soundation


With the advent of Java and other ‘Write Once, Run Anywhere’ (WORA) programming languages, the use of animations and simulations has become the most dynamic aspect of ICT’s, particularly on the internet. Web designers now implement WORA programming as a major feature of their websites. Browsers such as Chrome and Firefox use these syntaxes as an important part of their application systems, making their own application so diverse through the integration of web systems.

One of the many simulations that can be found on the web is called Soundation (www.soundation.com). The website acts as an online Digital Audio Workspace (DAW), a common tool used in the music industry for recording, mixing and mastering. Industry standard DAW’s include ProTools HD and Logic Pro, these programs cost in excess of $1000 with their associated hardware, whilst education standard DAW cost about $400 each, and most operating systems come with a audio recording program (e.g. Garage Band for Mac OSX) that can cover some basic features of DAW.

Soundation is a free online DAW that students can access anywhere, anytime for their own recording purposes. It is limited in function, but as a starting DAW, it is a very effective tool to teach beginning sound recording, mixing and mastering. From my own brief experience with Soundation, I have found it to be an easy tool to understand; very self-explanatory and I could easily see myself implementing this tool in my music classes. Students can create free accounts and save their work and then publish it to the web, embed it in their blogs or download completed tracks to mp3 format.

“For most music educators, performance is at the center of sharing music, and recording is most often a tool used primarily in an archival way” (Thibeault, 2012). I believe that recording should become the forefront of music sharing and music education in the 21st century, whilst paying respect to the important place music performance holds in the art form.

I believe that its accessibility along with its free sourcing make it a very flexible tool to use for my students, and they will become quite adept at using DAW’s at a beginner level, before moving to industry standard programs such as ProTools. Using Soundation, I created the following track using loops freely available from Soundation. It can be found here.



The following PMI analysis summarises my experience with Soundation as a web simulation tool.

Pluses
  • Free source
  • Similar design and layout to industry standard DAW
  • Ease of use
  • Free accounts allow students to save work
  • Online access for students anywhere, anytime
  • Cross OS compatibility, as it is a web app
  • Interactive and Engaging, students are directly responsible for the design and creation of the music.
  • Final tracks can be integrated anywhere on the web


Minuses
  • Online, can only be accessed there. Must have Internet access
  • Plagiarism – due to loops, only a certain number of ways things can be done.
  • Online safety can be an issue
  • Limited in its use, very basic


Interesting
  • Music recording is one of the most cross curriculum ways of intergrating assessment criteria in music
  • Once students master this DAW, they can progress to offline industry standard DAW like ProTools
  • Students can display their work online and get feedback via that channel of communication 


References

Thibeault, M. (2012). Wisdom for Music Education From the Recording Studio. General Music Today , 25 (2), 47-52.



Tuesday, 19 March 2013

Group 3 Tools - PowerPoint Presentations and Prezi's


The use of visual presentations of content is not a new or revolutionary concept in schools. From the development of textbooks with information to the advent of the Overhead Projector (OHP) to the dawn of data projectors, presenting data to a classroom has become more and more simple with these ‘appliances,’ for want of a better word.

Of course, with data projectors, the ability to have information change automatically and digitally on command becomes the most important facet of the presentation design. I believe that some teachers can let it become the focus of learning design and once again, this is an example of Technology overshadowing the pedagogy and content parts of learning experience creation.

Of the tools we looked at in Group 3, PowerPoint appears to be the least interactive. It has been around since 1995 (18 years ago) and in that time has been misused, undervalued and abused. Typical slideshows are often very, very dull, have too much or too little text in them, or are packed full of static images that do little to engage or reinforce knowledge in students.

In the time that PowerPoint has been around, embedding has become a major part of the Internet, and indeed the whole computer experience. PowerPoint has also adapted as a program and is now able to be developed for students to interact with on both a classroom and individual level. There are now online tools that can embed PowerPoint files in online spaces.

There are options to integrate video, audio, Internet and basically anything you want (without letting the file get as big as a library.) It however, is still limited by its very straightforward layout and inability to focus on the big picture; rather the discrete slides are all that can be focussed on.

Whenever I have used PowerPoint, I have always used it as a forward-moving presentation and not worried about making it very interactive. I believe now that if I can make my PowerPoint’s more interactive and engaging, on both a classroom and individual level, I can achieve greater learning outcomes.

This is where Prezi’s supersede the traditional PowerPoint presentation. Prezi came about in late in the first decade of the 21st century and enable presenters to create highly engaging and interactive presentations using the power of flash. Herb (2013) suggests, “By staying current with new technology, more often than not your students will appreciate the change of pace from the tools they are seeing.” 

In my interactions with Prezi, I have found the interface for their creation to be highly enjoyable and functional, whilst giving me the flexibility to create practically anything I wanted. I had immense fun in creating the following Prezi. It doesn’t have all the bells and whistles but I learnt a vast array of techniques that I can use in the future on Prezi and I believe I will use the tool a lot!


The idea of the zooming in and out and creating the presentation on one page with ability to focus on different things is ingenious, and I believe gives presenters the opportunity to focus on the big picture and move in – this suit learners of a global approach but still has the functionality to support the opposite and let sequential learners sequence their learning.

PowerPoint presentations have many uses in a music classroom; here are some of the ideas I’ve come up with that are interactive and engaging:
  • Can be used to create Quizzes
  • An interlinked diagram with slides referring to the parts of the diagram clicked. Maybe a diagram of an instrument?
  • Well-designed ‘traditional style’ PowerPoint presentations are still effective if good design principles are followed. An excellent presentation on PowerPoint design can be found here.

Prezi is limited in options for use, but its main use is for interactive presentations online. Online multimedia can easily be added to it and its use of flash makes it ridiculously engaging. It should be noted that PowerPoint presentations can be imported to Prezi and made into exciting shows.

The following SWOT and PMI analyses are a summation of this reflection into presentations.

PowerPoint PMI

Plusses
  • As it is offline, can be used anywhere, anytime. (On a computer)
  • Lots of help available online and in hard copy. Books and classes are made specifically for PowerPoint.
  • Can be very interactive – this makes for good engagement (see minuses)
  • Can easily add multimedia
  • Very helpful for sequential learners in simple forms


Minuses
  • Can be extremely tedious to make interactive.
  • Very static without multimedia
  • Can become very big with multimedia and scores of slides
  • Detracts from a global view of a concept/idea/any knowledge, rather sequential


Interesting
  • Visual displays seem to help reinforce information. If students have individual copies of presentations chances are information may be retained.
  • Can be exported and become online Prezi’s
  • Many ways to use it – Individually as a presentation or as an interative activity, classroom presentation/activities


Prezi SWOT

Strengths
  • Engaging and interactive
  • Used correctly, is extremely aesthetically pleasing
  • Animation adds a lot of excitement
  • Easy and enjoyable to use, both for students and teachers


Weaknesses
  • As it is flash, can be very big in file size. This hampers loading time depending on bandwidth
  • Can only be used as a presentation, not very interactive in other ways other than presenting information.
  • Animation can become nauseous – going around and around in circles
  • Web based. Requires Internets!


Opportunities
  • Multimedia addition creates a whole new level of interaction and reinforces the point of information.
  • Students can have a very engaged learning experience creating their own Prezi. They will enjoy the technology and it can help reinforce content.


Threats
  • Copyright issues – as with all online tools.
  • Students using it to create a presentation may be overawed by the online software – TPCK Issue


References

Herb, J. (2013). Prezi – Advantages and Disadvantages. Retrieved from http://instructionaltechtalk.com/advantages-and-disadvantages-of-prezi/