Sunday 3 March 2013

Wiki Reflection - Using De Bono's Hats


Learning Theory Background

The learning experience provided by the wiki can be analysed as combination of Constructivism place in a background of Connectivism.

The Connectivism in this activity can be described as a means of being able to collect information for the activity. Siemens (2005) states "Learning (defined as actionable knowledge) can reside outside of ourselves (within an organization or a database), is focused on connecting specialized information sets, and the connections that enable us to learn more are more important than our current state of knowing."

Examples of this in the activity included a brief description of de Bono's Six Hats scaffolded activity and a link to help explain and understand the activity. Since the activity was done online, the implication was there for further online research on the topic of mobile phones in school. This self guided research style is a major facet of Connectivism as a learning theory, however, this implication may not be clear for school age children, so a instruction and further scaffolding may be required for them.

After the information was gathered, we were asked to put our ideas forward in the wiki activity into a table for the 6 hats theory, organising them into the various hat perspectives. This learning experience fits into the Constructivism learning theory, the way that students learn from building on each other’s ideas. Fasso (2013) suggests Constructivism differs from behaviourism and cognitivism in that learning is founded upon social interactions within a learning community or expert community. This implies that our peers and teachers are the most important source of how we construct meaning; from the way they interpret information.

In the wiki activity, I constructed my own views personally and posted them online, others posted theirs, after reflecting on each other’s ideas, I enhanced my understanding on the topic and created a different cognitive model from the ideas of others.

The constructivist style of the wiki leads me to a higher-level understanding of the topic. The collaborative model of the wiki assisted with constructing my understanding and the Six Hats activity structured my responses in a way that was beneficial to me as a learner. The use of a table greatly heightened my ability to structure my own learning throughout the activity. This table scaffolded the activity in a number of ways that support a range of perspectives, from sequential learners to global thinkers amongst others.

For me personally, I feel that a wiki is an excellent tool to use for collaboration as well as group activities. I can foresee myself using a wiki for a brainstorming activity, maybe even using that brainstorming as homework. I can see it being used as an effective group assessment tool as well. I found that the lack of timeframe (or the ambiguity of it) hampered my experience because not all the participants had got involved yet at the same time as me so I cannot draw on their experiences.

SWOT Analysis of Wiki's

This discussion can be summarised in a SWOT chart (Strengths, Weaknesses, Opportunities and Threats) covering this Wiki activity. 


Strengths

  •  Structure of the Six Hats Activity
  •  Lack of peer pressure for brainstorming via wiki
  • Ability to connect to internet resources throughout the activity
  •  Interactive medium for learning to take place
  •  Use of table to provide excellent learning structure
  • Ability to collaborate with a large group of learners and still have positive discussion

Weaknesses

  •  Lack of timeframe leading to a wide range of varying responses (all over the place because they aren’t all at the same time.)
  • No consequence for no learning, no teacher over the shoulder forcing positive contribution

 Opportunities

  • Wiki could be used for collaborative group assessments (small group presentations, but online)
  • Can be used for group discussion about class material
  • These can be done from the comfort of home (maybe as homework or assessable material)

 Threats

  •  Lack of engagement from absences of learning environment provoking learning (lack of teachers, classmates to force learning)
  • Other distractions from the internet and computers (Facebook anyone?)


How Can Wiki's Contribute to Student's Learning

Wiki activities would contribute to my students in a number of ways. Firstly, the interactive nature of the wiki would actively engage students in the electronic style of learning, whilst subconsciously engaging them on the content. Secondly, discussions would be come so much more rich and in detail because of the access to the Internet and the way they can edit and modify their ideas with ease via word processing will create a range of theories and ideas that they themselves have connected from resources online. Next, the brainstorming aspect of the wiki would be enhanced, because all ideas posted can be accessed whenever, wherever and however by the students trying to construct their own meaning for the lessons. At all stages of this activity, students are not feeling pressured in similar ways to what they are in traditional methods of brainstorming i.e. face to face which adds to peer pressure and a lack of freedom of ideas.

De Bono's Thinking Hats

The scaffolding of this activity, de Bono’s Thinking Hats, proves to be an effective tool to use for providing structure to brainstorming. The scaffold provided a positive approach to the topic, being such diverse and well-debated topic, the subject required more framework than simply – talk about mobile phones in the classroom. This would have lead to a diverse and highly debated threads that wouldn’t have lead to any measurable learning engagement. This is commonly known as ARGUING!! With the hats, responses have become more engaging and directed towards the topic being discussed, and provided a greater amount of learning experience because of the better input of students responding directly using the hats. This is known better as DISCUSSION. This leads to better construction of ideas by other students and the learning capability goes through the roof with a simple scaffold.

This video explains the thinking hats idea. Edward de Bono explains his own scaffold.



References

Fasso, W. (2013, March 2). A brief overview of learning theory. Retrieved March 4, 2013 from CQU Moodle, EDED20491 ICTs for Learning Design, http://moodle.cqu.edu.au/mod/page/view.php?id=115326

Siemens, G. (2005, April 5). Connectivism: A Learning Theory for the Digital Age. Retrieved March 4, 2013 from eLearn Space: http://www.elearnspace.org/Articles/connectivism.htm



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